I'm a freelance software developer and these are some of my projects of audio/music software.
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Amps simulator using neural networks
A commercial VST3 and AU audio plugin that simulates three vintage amps using neural networks.
Developed in C++ and JUCE framework the plugins are compatible with all major DAWs in Windows and macOS with installer, code signing, and Apple notarizing.
The project started with a prototype with custom sound processing including neural networks, and no custom UI. After tweaking and approval, the custom UI was implemented from externally designed Figma mockups. Later I did a Moonbase.sh licensing integration.
This is a contractor project for a customer in USA and I was the sole developer. Not launched yet.
Morpheus Z
This is an audio plugin in C++ using JUCE that plays MIDI notes by morphing hand-drawn waveforms.
This project and the accompanying series of articles document my journey into the audio programming world where I ended up with a fully functional audio plugin that plays MIDI notes by morphing waveforms.
Device Controller Surface
This is a set of files for configuring Open Stage Control, which then provides a browser app to control device parameters in Bitwig Studio. This is an alternative to using a dedicated hardware controller panel with buttons or sliders. Best use is for a tablet, like the iPad, that you can put right next to your keyboard.
Launcher Surface
This is a set of files for configuring Open Stage Control, which then provides a browser app to control the clip launcher in Bitwig Studio. For example, this can revive an old tablet to be a live looping controller tool.